Ten Copper aims to be your one-stop-shop for the latest news on all things roleplaying, boardgaming, wargaming and more, as well as a place where original, interesting content can be published that improves the games and hobbies of people around the world.
Ten Copper was created right here in Australia by us: Jess and Tim Colwill, as a way to turn a lifelong passion for gaming and hobbies into a creative outlet that other people can be a part of. For more on Jess and Tim, as well as our other writers and employees, take a look at our staff page.
We’ve been writing about video games for years now. There’s a lot of saturation in the video game market: major labels like IGN that are backed by News Corp, constantly-churning outlets like Kotaku, and thousands of smaller blogs in between. If you want to get the latest news on what’s happening in the world of video games, it’s easy. But if you want to get the latest news on what’s happening across your favourite hobbies, you have to really know where to look.
Now you only need one place. We’re taking our years of experience in video game writing and creating a fast, efficient, credible model that will allow you to stay up to date on what’s important to you, while remaining respectful to our sources and our readers. Scroll down and take a look at our Editorial Code of Conduct for more.
Building better nerds
Nerds and nerd culture is great, but it also has a lot of toxic, negative elements: a gatekeeping culture that sees outsiders challenged to prove they are “real” gamers; a snobbish elitism among some gamers which causes them to look down on others who chose to play different editions or perhaps more “casual” games; the constant threat of sexism, where women are forced to behave in certain ways in order to be ‘accepted’; and of course any other form of ingrained, hurtful discrimination.
We’re not about that, and we won’t tolerate it. Our Community Rules have been designed with this in mind, and our own editorial approach will be to highlight and criticise this sort of toxic, negative behaviour whenever we find it.
We also strongly reject harmful, outdated stereotypes of nerds (see: literally any episode of Big Bang Theory). Our mission is to show that people from all walks of life can enjoy a good game of Dungeons & Dragons, or that even the most muscle-bound sports-fan can delicately paint and assemble a 7,000 point Space Marine army.
We’ve got a lot of plans for Ten Copper, We hope you’ll stick around and be a part of it.
Editorial Code of Conduct
We always correctly source our stories. You will never see a story on Ten Copper which fails to credit the original publication. Wherever possible, we will link to the original publication in the very first paragraph of the story so that you don’t even need to read it on our site if you don’t want to.
As part of this, we will always do our best to direct traffic to original content. You will never see a story on Ten Copper which completely copies and re-words the original work of another author. When we find worthwhile original content, we will pay it the respect it deserves by briefly summarising and then linking to it so you can read it at the original source.
We do not do clickbait headlines. You will always clearly understand what a story is about before you click the link to view it. Clickbait headlines are a cheap, nasty and deceitful way of generating pageviews. (We do reserve the right to do the occasional top ten list, because lists are good fun.)
We disclose all review items, samples and merchandise received from publishers and manufacturers. If we receive anything from either the publisher or developer or a game you will know about it. This means literally anything, so if we get sent a hat or a t-shirt, you’ll know about it. Maybe you won’t care, but at least you’ll know.
We always disclose any conflicts of interest. We are up-front and transparent about our business partnerships. You will always know if something we mention in a story could directly (or indirectly) benefit us.
If you see us breaking this code of conduct at any time, feel free to call us out on it — loudly.